I have an animation set up, which includes LocRot keyframes for bones (using the Pose mode). I want to tweak individual timing of events in my animation by moving all keyframes after a certain point forward or backwards in time.
For all regular objects, I found this can be done with the dope sheet - select all objects, then brush over all keyframes in the dopesheet (in summary view), and move them left or right.
However, this does not seem to apply to bones/pose transforms -- when I highlight all objects, the keyframes for the bone transformations are not visible on the dope sheet, and thus can't be moved along with the rest.
How can I move keyframes of both regular objects and pose transforms with a single operation?