I have a wierd problem when i try to use a nodesetup to make faces transparent when facing them. It seems to work with cpu rendering but as soon as i switch to gpu rendering it works for a short while and then it just says cancel in the top left where it usually says how many frames has been rendered. Does anyone know a solution to this or what is actually going on?

Test with cpu

Test with gpu

UPDATE: I found the problem, was not related to the node setup, nothing actually worked. Found that I had an overclock on the GPU that I don't usually use for blender but for gaming which caused the problems. But the clock speed back and everything works again.

  • $\begingroup$ It would be a better fit for you to post the "update" as an answer and not an edit to your question. (It's perfectly fine to answer your own questions.) $\endgroup$ – David Dec 26 '19 at 3:30

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