I have a wierd problem when i try to use a nodesetup to make faces transparent when facing them. It seems to work with cpu rendering but as soon as i switch to gpu rendering it works for a short while and then it just says cancel in the top left where it usually says how many frames has been rendered. Does anyone know a solution to this or what is actually going on?
UPDATE: I found the problem, was not related to the node setup, nothing actually worked. Found that I had an overclock on the GPU that I don't usually use for blender but for gaming which caused the problems. But the clock speed back and everything works again.