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Looking for a way/constraint to point bone towards ground, always. I am trying to build a robot leg with a toe, and when the leg moves up, the toe points down, unfortunately I am not able to find a way to do it other way than manually.

Thanks :)

enter image description here

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You'll have to utilize more bones and constraints for this I'm not sure if this is exactly what you are looking for but maybe it can be a starting point.

The toe bones have a "Locked To" constraint which are tracking the "track_to" bone, I set up a foot bone which is what you will animate and the "track_to" bone will follow the foot bone along the ground which has "Copy Location" constraint on it. Download the Blend if you want to deconstruct the setup.

mech leg rig

Bonus Gif

mech walk cycle

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  • $\begingroup$ Wonderfu, that is exactly what I needed, thank you :) $\endgroup$ Dec 26, 2019 at 8:43

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