I was wondering how you'd go about modelling and texturing the wooden floor that can be seen in the painting below.
Of course the "module" is a square and the four wooden planks around it, but doing that and then applying an array to it would not give the same pattern (there would be twice the number of wooden planks around the squares).
Also when I tried to do it it looked really flat and "same-y", and wanted to know how to texture it so it looks more real and making the veins more "bumpy" and having the creases around the planks. WIP below so you can see what I mean.
Should I texture each plank one by one? How do I make it more varied/bumpy/veiny/dirty/creasy as in the original painting?
Thanks in advance.