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I have looked everywhere around the internet and for some reason for something as simple as this, I have not found a satisfactory answer.

So my question is simple; how do I make text appear like someone is typing it?

I tried transparency with color ramps but the keyframes don't appear on the timeline or dope sheet so I instantly gave up on that.

There was a typewriter addon or something but it's outdated, and I'm using Blender 2.81, Eevee.

The build modifier would work if it didn't start building at the end of the sentence. Made me consider looking for fonts that were reversed.

Would help me greatly if anyone could give me a solution. Thanks.

Update: Have tried answers below, the typewriter addon works perfectly but nothing appears in the render, and the animation nodes crash Blender mid-render. Nothing still works.

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Check out Animation Nodes, there's a tutorial on how to do this exact effect. https://www.blenderdiplom.com/en/tutorials/all-tutorials/597-tutorial-typewriter-text-effect.html

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  • $\begingroup$ I'll definitely check this out. $\endgroup$ – Rogue Lotus 4 Dec 25 '19 at 4:12
  • $\begingroup$ I think animation nodes could be the right thing here, and it has been kept up to date, but that tutorial is not up to date (2015, whereas the OP asked about Blender 2.81). $\endgroup$ – Rodney Sep 20 at 14:10
  • $\begingroup$ OK the main difference is this (I missed it at first): In the tutorial, the node editing occurs in the "Compositor" view, whereas now there is a separate "Animation Nodes" view that brings up the appropriate node editor. $\endgroup$ – Rodney Sep 20 at 15:13
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If anyone is still looking for a simple way to do this without going full animation nodes, I've updated the typewriter addon and fixed the invisible text when render bug. Currently tested and working on 2.83.

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  • $\begingroup$ Thanks for this! Quick question regarding text objects in Blender: do you know if it's possible to access the size of the individual characters via Python? I can access kerning and some other character values, but found nothing for the size. I've been asking around for months for a way to set up drivers to control the size of characters (to make a simple ramping scale text animation), but no one knows. I can do it in Animation Nodes but I'd really want to have a built-in way.. I'm fearing this might lead to me having to dive in the source code even if I don't know anything about it yet :P $\endgroup$ – Aleksi Tuomela May 29 at 9:43
  • $\begingroup$ @AleksiTuomela As far as I know the only per-character attributes available are those in TextCharacterFormat. I expect going animation nodes might be easier, but as far as exposing the size yourself goes, probably the place to start is rna_curve.c. $\endgroup$ – gandalf3 May 31 at 3:17
  • $\begingroup$ In particular, look at the material_index property for reference; you'll want to write similar getters and setters to rna_ChariInfo_material_index_{get,set}. That said, comments aren't the best place to talk, so if you have further questions please feel free to ping me in the renderfarm anytime (I can't guarantee a fast response though) $\endgroup$ – gandalf3 May 31 at 3:18
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easy do shift A and press text, press tab, and write what you want then press tab again then rotate or move how you like, if you want it upright you can do R X 90

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