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So I'm trying to model two cylinders perpendicular to each other and I want them to blend into each other like this;modelofthomas but so far I haven't found a clean and reliable way to make that happen. I have tried boolean but that makes for an unclean mesh and doesn't really work. Do any of you have an idea as to what I could do? A swift answer would be well appreciated, thanks.

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Its just kind of a topology thing. You have to count the verteces. Add some edge ring to the cylinder so it fit the number then delete the faces and merge the verteces. Quick joining by merging verteces

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