Hey fellow Blendy people,
I'm running some benchmark comparisons between various render engines involving a lot of small, simple scenes.
Anyway, on my test scene for volumetrics, I'm noticing a large discrepancy between GPU and CPU rendering. All other settings in the scene are identical. Any ideas? I've never come accross this before, though to be fair I rarely render on CPU.
As you can see from the picture below, it's as though the volumetric density is different.
Any thoughts on this would be greatly appreciated.