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I'm use to modeling in Fusion 360 and then export the file into an obj. I practically use Blender as a rendering tool because Fusion isn't as powerful.

Overall still learning how to model in Blender but in a meantime would like to know how I can add an uv wrap from a png file onto an imported obj model.

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uv unwrap

select your mesh press TAB to go into EDIT MODE

  • Select EDGE SELECTION select edges to cut Press W click "Mark Seam"
  • press A to select all
  • press U to unwrap

or

  • in edit mode press A
  • press U
  • select "Smart UV project"
  • after this apply your material or image texture
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To do this you must unwrap the .OBJ, (wavefront). You can do this by going to Edit Mode, selecting all of the faces by hitting 'A' on the keyboard, and pressing 'U' to unwrap. Then select unwrap or smart UV unwrap in the options drop down menu you get when hitting U, and you are done with the first step. The next step is to select a texture. By the way, you must be in Blender Cycles render mode to continue. Once you set your renderer to Cycles, go to the material settings for the object in the properties tab. Select whatever material you want for the object, and set the color to image texture. Then you can import your texture by clicking the file icon next to the image texture settings.

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