I modeled a simple Batarang, and am trying to apply an image texture to it, whether via the shading window from an outside source, or by direct texture painting inside blender. I have unwrapped the UVs on seams that I need as shown below. As soon as I go into texture paint mode and select the same object. It has the basic cube t-pose UVs with all of my subdivisions. If I try to apply an outside image, it applies them on that basic cube UV, instead of my unwrapped ones. Do I need to apply the UVs from UV editor, I don't understand why they aren't transferring over to paint/shading. The oddly painted cube in the back was a test, and it worked fine. Unwrapped on all seams, and it transferred seamlessly to texture painter for live painting.