When I make a humanoid head shape, and then I try to make two horns come out of it, polygons are stretched and they create bad shapes. My question is simple:
How do I make so that I increase the polygon count in the stretched horns to the number of polygons that I have in the head-shape?
I am asking this because essentially it happens to me a lot when I try to make a nose, or ears, or anything else, the low poly count makes it difficult to work with and I can't mould properly and certain parts cease to be malleable.
I don't want to use subdivision as it affects everything. I just want to make my 'poly count' on the stretched parts even to the rest of the mesh/shape.
Here is a video for reference (watch only from minute 12:25 to 12:40):