Is there a way for an object to be rendered with a one tone lighting? When I render a low poly object, it is illuminated with a lighting gradient -

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What I need is one tone lighting on each polygon, where the lighting quality is highly depended on the poly detail of the object - lighting per polygon instead of lighting per pixel. Which means that every polygon would be illuminated by a one tone of lighting so that the pixels on each polygon are equally colored -

enter image description here

Is that possible to achieve and possibly in Cycles too?

  • $\begingroup$ What about flat shading? $\endgroup$ – gandalf3 Sep 23 '14 at 22:27
  • $\begingroup$ That's the term I was gonna use, but its one of those things when I just can't remember. I'll make an update. How to do it? $\endgroup$ – Vladimir Sep 23 '14 at 22:33
  • $\begingroup$ But would flat shading work in your case? pasteall.org/pic/77631 $\endgroup$ – gandalf3 Sep 23 '14 at 22:35
  • $\begingroup$ Of course. I have low poly models that would be rendered without the need of that gradient like shading. And that possible to do in Cycles? $\endgroup$ – Vladimir Sep 23 '14 at 22:38
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    $\begingroup$ Cycles supports flat shading... Primitives are flat shaded by default. $\endgroup$ – gandalf3 Sep 23 '14 at 22:40

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