Is there a way for an object to be rendered with a one tone lighting? When I render a low poly object, it is illuminated with a lighting gradient -
What I need is one tone lighting on each polygon, where the lighting quality is highly depended on the poly detail of the object - lighting per polygon instead of lighting per pixel. Which means that every polygon would be illuminated by a one tone of lighting so that the pixels on each polygon are equally colored -
Is that possible to achieve and possibly in Cycles too?