I'm modeling a character and making a procedural skin shader, but I would like to fine control the scale of my bump maps (I'm using Voronois) since pores are different sized on different parts. I know I can't attach an image texture to the Scale of the Voronoi, but I was wondering if there is a way.
1 Answer
You can attach an image to the scale factor. It works pretty fine.
"..or into the scale factor of a mapping node, if the texture doesn't have its own 'scale' input" – Robin Betts
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1$\begingroup$ ..or into the scale factor of a mapping node, if the texture doesn't have its own 'scale' input $\endgroup$– Robin Betts ♦Dec 16, 2019 at 20:23
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$\begingroup$ Huh! So it seems I didn't realize to use a math node, and I gave up too quickly. Thank you so much! It does indeed work perfectly. $\endgroup$– ChartistDec 17, 2019 at 13:36