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I'm modeling a character and making a procedural skin shader, but I would like to fine control the scale of my bump maps (I'm using Voronois) since pores are different sized on different parts. I know I can't attach an image texture to the Scale of the Voronoi, but I was wondering if there is a way.

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You can attach an image to the scale factor. It works pretty fine.

"..or into the scale factor of a mapping node, if the texture doesn't have its own 'scale' input" – Robin Betts enter image description here

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    $\begingroup$ ..or into the scale factor of a mapping node, if the texture doesn't have its own 'scale' input $\endgroup$
    – Robin Betts
    Dec 16, 2019 at 20:23
  • $\begingroup$ Huh! So it seems I didn't realize to use a math node, and I gave up too quickly. Thank you so much! It does indeed work perfectly. $\endgroup$
    – Chartist
    Dec 17, 2019 at 13:36

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