2
$\begingroup$

I'm modeling a character and making a procedural skin shader, but I would like to fine control the scale of my bump maps (I'm using Voronois) since pores are different sized on different parts. I know I can't attach an image texture to the Scale of the Voronoi, but I was wondering if there is a way.

$\endgroup$
5
$\begingroup$

You can attach an image to the scale factor. It works pretty fine.

"..or into the scale factor of a mapping node, if the texture doesn't have its own 'scale' input" – Robin Betts enter image description here

| improve this answer | |
$\endgroup$
  • 1
    $\begingroup$ ..or into the scale factor of a mapping node, if the texture doesn't have its own 'scale' input $\endgroup$ – Robin Betts Dec 16 '19 at 20:23
  • $\begingroup$ Huh! So it seems I didn't realize to use a math node, and I gave up too quickly. Thank you so much! It does indeed work perfectly. $\endgroup$ – Chartist Dec 17 '19 at 13:36

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.