I have just finished a sculpt of my first head and neck in Blender which I did as two separate objects to be able to reposition at will. As you can see in the wireframed pic the neck has quite some excess and unwanted mesh which I would like to eliminate to improve on the overall poly count.
Which would be the best way to proceed to join the two sculpted objects and eliminate the excess mesh?
I tried deleting the excess vertices in the neck's mesh and then simply join the two objects. Once joined the deleted part was not visible at all. However, with this method I cannot smooth the line between the neck and head. Keep in mind that I plan to simply paint the objects with marble texture and the main aim is to finally 3d print the face.
Why did I get this result when I did a Boolean Operation on the Neck and chose the head as the second object? The unwanted mesh on the neck was cut off as I wanted but the rest of the mesh resulted in a lot of disturbance.