When i try to paint my model with texture painting, the texture (if low resolution or high) looks blurry and pixelated, not even close to the base 'picture', how can i fix this?
Thanks in advance.
Edit: i made new UVs (project by bounds) and added another image (512p) and it works kind of better, but now it seems that what i want to achieve is that the image/tile size is smaller, so i can paint those 'rocks' smaller' taking less part of the map.
Edit 2: I changed the values of 'Size X, Y and Z' on the 'context' options, to 0.1, the 'brush' paints bigger, if i add more numbers it paint smaller, but i need it to be smaller than that.
Edit 3: I added a checker texture and it seems to work fine about the proportions i need, now the problem is that it looks blurry...