I edited a mesh looking like this:
I cut the shoes from the legs, edited the shoe a bit and inserted the leg into the shoe so it looks like this (much better):
There is a small gap between the leg and the "wall" of the shoe.Now the only problem is that I want the shoe and the leg to be connected to each other as one mesh, I want to bridge them somehow without losing that edge contrast, that's the whole point of this project. I tried merging verticies but that didn't solve it (edge got ruined). NOTE:Both shoes and legs count as one object (ctrl+J) so that's not the problem, I want them to be connected via mesh. Does anyone know?