I edited a mesh looking like this:

enter image description here

I cut the shoes from the legs, edited the shoe a bit and inserted the leg into the shoe so it looks like this (much better):

enter image description here

There is a small gap between the leg and the "wall" of the shoe.Now the only problem is that I want the shoe and the leg to be connected to each other as one mesh, I want to bridge them somehow without losing that edge contrast, that's the whole point of this project. I tried merging verticies but that didn't solve it (edge got ruined). NOTE:Both shoes and legs count as one object (ctrl+J) so that's not the problem, I want them to be connected via mesh. Does anyone know?

The mesh in Object mode, I would like that gap closed without compromising the edge of the shoe

  • $\begingroup$ Have you tried parenting them? $\endgroup$ Dec 15, 2019 at 21:15
  • $\begingroup$ @Nate_Sycro27 No, but I did ctrl+J so they count as one object, this is not the problem though. I want to bridge the inside of the shoe with the part of the leg inside the shoe so they are connected by mesh, not two separate meshes. $\endgroup$
    – Hoffis
    Dec 15, 2019 at 21:40

2 Answers 2


No need to merge the vertices, connect them instead.
Then just move the edge into the shoe, so there's enough contrast.

Connect the two edge loops
(You can also do it manually one by one with Ctrl + F)
enter image description here

Then move the edge into the shoe, so the objects look separated.
enter image description here

You can use more loopcuts if you want it to look better.
And move it as deep into the shoe, as you need. enter image description here


Well here is a conundrum. You want two objects that in the real world are separate to be connected as one. Think about modeling objects like they are in the real world, your shoe is not part of your leg.

I'd recommend you not try to connect the leg and shoe. There is no problem with them being the same object. The issue comes when you try to make everything have the same edge flow.
The leg should be one mesh and the shoe is one mesh (even if in the same object).

What you should do to bridge the gap is extrude the edge of the shoe inwards so that it is inside the leg. (edge is selected in left half of the image below) shoe with edge selected and edge scaled in wards to fill the gap


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