I made a simple sphere and a bone. I want to place a bone in the center of the sphere.
I want to just place it, not bind or constraint.
I don't want to change the rotation and scale of the bone
What should I do?
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You should be able to:
This will move the entire armature so its origin is at the center of the sphere.
If you want to move the bone without affecting the armature origin (or if you have a multi-bone armature and only want to move one bone), then: