I have a question about rigging. I try to make a player character in blender to export to FBX (to use in the Unreal Engine). However every time I try to import it in Unreal Engine I get an error that my skeleton contains multiple root bones. I really don't get why it's saying that, I can only find one root bone. So my question is: Is there a command or something where it will tell me how many root bones my skeleton has and witch bones are root bones? (normally I would try to delete my skeleton and start all over but this model cotains 306 bones, so yeah.... I rather try somethings else first ;p)
Thx in advance for reading and thinking! :)