I’m having a weird problem where a single mesh made of several manifolds (ie, gums and teeth) is having the teeth transform differently after I parent it to my armature and enter pose mode.
The first picture shows my mesh not parented to anything. All the modifiers have been applied and rotate and scale have been applied too. After binding it to my armature, the teeth move out of the gums like in the second picture. I don't see how this is possible since it's all a single mesh.
Any idea what’s going on or how to fix it?