I'm working on a school project, and one of the features of the project is a haunted armor with arms of fire. In this iteration I decided to use a smoke physics object set to fire.
However, now I've noticed that the smoke domain has no faces and thus I can't tell how much weight I'm putting on it, and the emitter in the domain meant to make up the arm itself doesn't accept any sort of weight painting - no weights are altered regardless of how many times I click. For reference and context, the emitter is a part of a multi-object character parented to the same armature with empty groups - premade groups always bug out on me.
Am I doing something wrong or is this something that's impossible? And, assuming I can't weight paint a physics object without removing the physics, is there a way to save the physics and add it again after weight painting?
I'm just trying to animate the domain and emitter with the armature, but am unable to put any weights on either with weight paint. Without weights, predictably, the models do not move with the armature.
It seems to work for the most part. But now the arm overbends off the armature when posed, and I can't tell if it's due to the bone parenting or a side effect of parenting multiple objects into one armature.
For the parenting I used the parent to single bone method, except since the object (in this case, emitter) was encompassing six bones (bicep, elbow and forearm on both sides of the body) I parented the object into all three.