So I've been trying to get the hair bones to work with the whole body. I got bones to deform some parts of the polygonal hair and these bones belong to the same body armature. However the problem is when I move the head bone, it deforms the mesh where the hair bones are. So I cannot move the head up and down without the hair going off the rails because of the hair bones.
I understand this is because the hair bones have deform, but I am not bending those hair bones, why is the hair deforming? Btw the hair is a separate mesh. I want to be able to animate the hair, along with keeping the rotation/location same when the head is moving up and down. Please help.