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So, I want to add emission to an object without blowing out the texture underneath it. Here's my material setup so far: enter image description here

What would I add (and where) to make add the emission? Thank you!

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I think the usual Light Path/Is Camera Ray node would work for you. Basically, showing only the original non-emission color to the Camera and using Emission node for everything else. This allows you to increase the Emission Strength without affecting the color reaching the camera.

enter image description here

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  • $\begingroup$ Sorry for the late reply, I'll try this soon and see if it works. $\endgroup$ – Caleb Leavesley Dec 17 '19 at 13:20

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