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I'm trying to bake some normal map details onto a low poly model using a multires modifier. I set up the image texture, made sure both the object and image textures are selected in the viewport and shader editor, and I'm using CPU to bake. However, when I actually click 'Bake', I get an error saying "Multires data baking requires multi-resolution object".

I don't know what to do. The object has a multires modifier, but I'm still getting an error saying the object needs a multires modifier.

Additionally, and I don't know if this has something to do with 2.8, I can no longer change subdivisions for sculpt mode and preview independently. The option is just not even listed in my multires modifier.

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  • $\begingroup$ What if you apply the multi resolution modifier ? $\endgroup$ Jun 16, 2022 at 6:00

2 Answers 2

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Create new or choose existing texture for bake to in material node editor and make it active by selecting it.

Then set preview subdivisions number of modifier to 0 before multires baking.

enter image description here

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    $\begingroup$ I tried this and it didn't work. edit: I'm now getting a "You should have active texture to use multires baker" error. $\endgroup$ Dec 12, 2019 at 12:35
  • $\begingroup$ answer updated with first paragraph $\endgroup$
    – RUben
    Dec 12, 2019 at 12:51
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    $\begingroup$ I created a new texture and made it the active texture, but I was still receiving the error. I went into edit mode and assigned the new texture to the whole model and the bake worked. $\endgroup$ Dec 12, 2019 at 14:53
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remove the subsurf modifier, if that does not work maybe make a duplicate and remove the armature aswell. So the only modifier is the multi res

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