I'm trying to bake some normal map details onto a low poly model using a multires modifier. I set up the image texture, made sure both the object and image textures are selected in the viewport and shader editor, and I'm using CPU to bake. However, when I actually click 'Bake', I get an error saying "Multires data baking requires multi-resolution object".
I don't know what to do. The object has a multires modifier, but I'm still getting an error saying the object needs a multires modifier.
Additionally, and I don't know if this has something to do with 2.8, I can no longer change subdivisions for sculpt mode and preview independently. The option is just not even listed in my multires modifier.