3
$\begingroup$

Shaping curve object by curve (modifier) results in a terrible shape with cracked surface. Here is an extreme situation, but good visible issue.

Perspective enter image description here

Top enter image description here

How can I curve it smootly without adding more control points or remeshing?

$\endgroup$
5
$\begingroup$

enter image description here

  • switch to Edit mode, rotate text 90° in Z axis, so the text alongs Local Y axis (don't ask me why)

enter image description here

  • all control points set to Handle type (V) > Free

enter image description here

  • switch to Object mode and rotate along X axis 90°
  • add Curve Modifier > Deformed by Circle, Deformation Axis > -Z

enter image description here

enter image description here

Essential parts of successful deformation and avoiding other issues are

  • keep origins of both objects at the same place
  • align text direction to local Y axis
  • set handles type to Free

If a surface or shape isn't smooth enough increase Resolution U (Properties Editor > Object Data Properties > Resolution U). But first try increase deformation Curve, than Curve Object.

$\endgroup$
2
  • $\begingroup$ I like the "Rotate 90 degrees (don't ask me why)" :). Looks like my typical day with the curve modifier. $\endgroup$ Feb 7 at 22:46
  • 2
    $\begingroup$ Yeah ... Even after 20 years I still don't know ... why it can't be more expected X axis ... same for object as particles. You have a tree and you have to "cut" it down before you you let him "grow" in a particle forest :) What a strange world we live in. $\endgroup$
    – vklidu
    Feb 8 at 9:36

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.