Shaping curve object by curve (modifier) results in a terrible shape with cracked surface. Here is an extreme situation, but good visible issue.

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How can I curve it smootly without adding more control points or remeshing?


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  • switch to Edit mode, rotate text 90° in Z axis, so the text alongs Local Y axis (don't ask me why)

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  • all control points set to Handle type (V) > Free

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  • switch to Object mode and rotate along X axis 90°
  • add Curve Modifier > Deformed by Circle, Deformation Axis > -Z

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Essential parts of successful deformation and avoiding other issues are

  • keep origins of both objects at the same place
  • align text direction to local Y axis
  • set handles type to Free

If a surface or shape isn't smooth enough increase Resolution U (Properties Editor > Object Data Properties > Resolution U). But first try increase deformation Curve, than Curve Object.

  • $\begingroup$ I like the "Rotate 90 degrees (don't ask me why)" :). Looks like my typical day with the curve modifier. $\endgroup$ Feb 7 at 22:46
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    $\begingroup$ Yeah ... Even after 20 years I still don't know ... why it can't be more expected X axis ... same for object as particles. You have a tree and you have to "cut" it down before you you let him "grow" in a particle forest :) What a strange world we live in. $\endgroup$
    – vklidu
    Feb 8 at 9:36

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