i just found a really odd behavior in blender:
- 1) append an object that have the material named "Red"
- 2) append another object that have this same material
- 3) same with another.. ect..
you have now multiple material data: "Red" ,"Red.001" ,"Red.002" ect... even tho all thoses assets had the same material "Red" at the first place..
This is a really odd behavior, any ways we can append while not dupplicating a material ? the only idea i had is making a script that handle the mess it create afterwards, but well, this mess shouldn't be there at the first place, so i'm sure there's a way to avoid this.
Is it ?