Suppose I have these two texts:
(1) is Korean, and (2) is Japanese, but the first character is a Japanese-simplified Chinese, the second character is Hiragana (Japanese's own character), and the third is traditional Chinese. In Japan, Chinese letters are used, and many of them are the same as traditional Chinese like "猫" and some of them are simplified like "学".
Anyway, if I use them in an application like Krita (for layers), they are displayed correctly.
If I use them in Blender (for objects), by default they look like this:
If I change the interface font in the settings to a Japanese font like "Meiryo", it looks like below. The Japanese text is displayed correctly, but the Korean text is still boxes.
If I change the interface font in the settings to a Korean font like "Malgun gothic", it looks like below. The Korean text is displayed correctly, but the Japanese-simplified Chinese is a box. This is because Japanese-simplified Chinese is not usually used in Korea and probably the font does not contain them. Hiragana (the second letter, ぶ) is displayed, but is ugly. For some reason, the Korean code contains Japanese Kana's as special characters, but usually the Kana in Korean fonts are ugly and disproportionate. I do not want to see Kanas in a Korean font. The third letter 猫 is displayed correctly because Korean also uses traditional Chinese, but in my opinion, Japanese fonts usually have better-looking tradiontional Chinese letters than Korean fonts.
So, the ideal result for me is that the whole Japanese text is displayed in a Japanese font like Meiryo, and the the Korean font is displayed in a Korean font like Malgun Gothic like below (this is not a screen capture; I composited the two screen captures above). Is this possible with Blender?