The picture on the left is a subdivided Cube in a fresh new project in edit mode. The picture on the right is that same cube in edit mode but in my current project. As you can see: obscured edges are partially visible, without me toggling Z. There are slightly less edges visible in perspective view (as opposed to orthographic) but it is still significant enough to cause clutter.

I've tried porting the project from 2.8 to 2.81 but it seems to be project specific.

How do i get get rid of this pseudo x-Ray effect and display only the edges/faces/verts that are not obscured? Any pointers?

enter image description here

  • 2
    $\begingroup$ Can you try to load the project without it's UI settings? Judging by the UI layout it seems you've ported the project from 2.79 to 2.8x and maybe something went wrong there. $\endgroup$ – Robert Gützkow Dec 10 '19 at 23:03
  • $\begingroup$ You're a hero. That actually solved it. even though i did create it in 2.8 I just adjusted the UI to look like 2.79 since I'm used to that layout. $\endgroup$ – Dimitri Dec 10 '19 at 23:10

Probably you just toggled the actual X-Ray mode

enter image description here

and changed its alpha value.

enter image description here

  • $\begingroup$ I assumed that wouldn't be the case because they wrote "without me toggling Z". $\endgroup$ – Robert Gützkow Dec 11 '19 at 8:55
  • $\begingroup$ Ye that's correct. I did not Toggle X Ray or the Z. Also normal X ray modedarkens the faces as you see. $\endgroup$ – Dimitri Dec 11 '19 at 10:08
  • $\begingroup$ @RobertGützkow X-Ray is not the Z. His view looks exactly the same as X-Ray mode with alpha set to 1. $\endgroup$ – unwave Dec 12 '19 at 17:20
  • $\begingroup$ @checkerbox Can you provide the blend file? $\endgroup$ – unwave Dec 12 '19 at 17:21
  • $\begingroup$ @unwave X-Ray is ALT + Z, so it was close enough to the actual shortcut that I assumed that this is what was meant. Perhaps I made too many assumptions though. $\endgroup$ – Robert Gützkow Dec 12 '19 at 21:32

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