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I'm trying to understand which animations on blender will be able to be animated in unity.

I have tried animating a net in such a way that when the ball hits it I will activate the animation to look realistic- I built a net, added a lattice modifier and animated with this lattice, but then I saw the posts about Unity not able to run them.

So figured I'll try Cloth animations but then I saw posts says Unity wont accept those animations also.

So, beside manually moving each individual vertex on my net, how can I animate that?

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Unity supports rigged models.

You would need to learn how to parent armatures to your model and adding keyframes. There're many tutorials on this.

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  • $\begingroup$ As a site note: There also seems to be a way to use shapekeys aka blendshapes in unity http://www.youtube.com/watch?v=iyDI8QLZrxA. Though, there were some issues with it. Unfortunately the official FBX exporter also doesn't support shapekeys right now. Might worth to try the way described in the video. $\endgroup$ – user2859 Sep 22 '14 at 14:36

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