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I'm making a modeling similar to a mesh chair. I don't think my way of modeling is good for topology, so I'd like to hear about your experience.

The way I used to use it is the same as the third picture. This is a method that uses the Union effect of the Boolean modifier and then implements surface boundaries and details with sculpting.

How do you make this model easier? Is there a good way?

For the implementation of mesh and frame surface.

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My toplogy:

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  • $\begingroup$ Hello :). We can't see your topology here, please consider adding a wireframe with side views. You can also upload your .blend file. $\endgroup$ Dec 10, 2019 at 16:38
  • $\begingroup$ @JachymMichal Hello:) I updated my toplogy. Please check it. $\endgroup$
    – bakuiseok
    Dec 10, 2019 at 16:43

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