I'm making a modeling similar to a mesh chair. I don't think my way of modeling is good for topology, so I'd like to hear about your experience.
The way I used to use it is the same as the third picture. This is a method that uses the Union effect of the Boolean modifier and then implements surface boundaries and details with sculpting.
How do you make this model easier? Is there a good way?
For the implementation of mesh and frame surface.