I have a rigid body simulation where all the Suzanne heads are exploding outwards and going through a solid object and I can't really find out why. I am using blender version 2.8, any help would be appreciated. I want the Suzanne heads to pour out of the box into the bowl. The box is animated.
I figured it out, the issue wasn't with the Suzanne heads but with the box they were in. It's collision was set to Convex_Hull making the box solid all the way through instead of being hollow. Therefor causing the Suzanne heads to fly outwards. Simply changing this setting to Mesh did the trick. Thanks to everyone who tried to help.