I have a rigid body simulation where all the Suzanne heads are exploding outwards and going through a solid object and I can't really find out why. I am using blender version 2.8, any help would be appreciated. I want the Suzanne heads to pour out of the box into the bowl. The box is animated.
I figured it out, the issue wasn't with the Suzanne heads but with the box they were in. It's collision was set to Convex_Hull making the box solid all the way through instead of being hollow. Therefor causing the Suzanne heads to fly outwards. Simply changing this setting to Mesh did the trick. Thanks to everyone who tried to help.
I had a different approach; I set up all the rigid body settings for the object while keeping it at the world origin, after setting it all up I changed its location and it was working (falling down vertically) smoothly. (I kept the object collision shape to convex hull and collision margin to 0, for the active body).
I noticed that setting up the rigid body settings for body by keeping it anywhere away from the world origin resulted in an implicit inertial force maybe that resulted in quick explosion like movement in the object. This occured for me even though convex hull was selected.
So for me keeping the object at world origin first and then moving it anywhere else worked.