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I have the alpha on my sea texture set to 0.375, blend mode to Alpha Blend, and backface culling and show backface are both checked. I need the sea to be transparent to the point where you can kind of see through it, but dark enough to the point where it looks like, well, the sea. Kind of like most common low-poly sea models out there.

Also, the points where you see the sea floor through the sea are the point where the sea floor plane ends. I don't know if that helps or not, but there ya go

My model when rendered

EDIT: turns out I was in eevee. it worked as soon as I just changed the render engine to cycles

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  • $\begingroup$ if I was able to solve your issue, please dont forget to mark as solved. If not, please post additonal information/questions. $\endgroup$ – WillSmithsRobot Dec 16 '19 at 15:18
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It's likely just the blend mode that needs to be changed on the material tab.

On Opaque, it's telling the renderer that this is a solid object, but when changing the visual properties to something like Additive, you should be able to get the expected results.

BlenderAnswer

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