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No beveling, I need align it to outer edges. So, this mean automatic subdivision(needed iterations count depends from poly size, and probably nearest faces angle in between). For example make 5 pseudo quads from large tris group (2 in one layer) and move new edges around on calculated distance to reach more round surface of this entire area. Same way for smaller tris in group, this time split it i.e. on 2 parts and do the same. Smallest shape forming polys should not be touched. You know entire logic of this. Which modifier do I need?

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  • $\begingroup$ So you want the mesh to be smoother, but you also don't want it to change any of the corners or edges? I'm not sure quite what you are looking for here. $\endgroup$ – person132 Dec 9 '19 at 23:50
  • $\begingroup$ Yes, that's right, commonly it's cutting edges to smooth the shape, but this is backwise, add more edges to form smooth shape. $\endgroup$ – Dushess Dec 10 '19 at 4:02
  • $\begingroup$ So does the subdivision surface modifier not do what you want? $\endgroup$ – person132 Dec 10 '19 at 18:22
  • $\begingroup$ It does pretty well. The problem is expanding ALL new edges. And there gonna be many of them. Very. Only way is automatic. $\endgroup$ – Dushess Dec 10 '19 at 19:49
  • $\begingroup$ I just don't know how it handles multiple layers at once. Like cut this part on 6 pieces per poly pair, this only on 4, don't touch this polys etc. And simultaneously move new edges at required positions. Will look into it. $\endgroup$ – Dushess Dec 10 '19 at 20:04
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Actually now realized how to. Cut out hull, interiors, ducted rotor frames and gear at bottom, move aside as single object (without details) and smooth with modifier. Then move back and replace old parts.

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