I want to make an object (which has rigid body_active applied to it) to be affected by gravity more on one side, as it falls to the ground. How can this be done?
There are two ways I know that I think may work for this: 1) Add a small mesh inside of the object you want to make fall, and set the weight to a higher value. Then position it where you want the object to be heavier, and join the two meshes. 2) Animate the object while it is falling.