0
$\begingroup$

I want to make an object (which has rigid body_active applied to it) to be affected by gravity more on one side, as it falls to the ground. How can this be done?

$\endgroup$
0
$\begingroup$

There are two ways I know that I think may work for this: 1) Add a small mesh inside of the object you want to make fall, and set the weight to a higher value. Then position it where you want the object to be heavier, and join the two meshes. 2) Animate the object while it is falling.

|improve this answer|||||
$\endgroup$
  • $\begingroup$ Is there a way to do this by selecting faces of the mesh and somehow assigning a heavier mass to those faces? $\endgroup$ – Franck Louis Dec 8 '19 at 22:20
  • $\begingroup$ No, I don't think there is. $\endgroup$ – Nate_Sycro27 Dec 8 '19 at 22:26
  • $\begingroup$ Pity, as it would be a very useful add-on for blender. $\endgroup$ – Franck Louis Dec 9 '19 at 9:11
  • $\begingroup$ Can you give more details on your method 1, as I am a beginner and not sure how to set this up. $\endgroup$ – Franck Louis Dec 9 '19 at 12:46

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.