I have a simple character that I have rigged with an armature and created a Walk animation. I am very much in the learning-phase of how to do this.
I have exported the scene as a glTF so I can import into Three.js. However, when I do so, the Walk animation only appears to apply to some of the bones.
I have imported the model into glTF Viewer where I see the same issue. This suggests the problem is somewhere on my blender model and/or how I'm exporting it.
Here is how the walk cycle appears in Blender. Animated gif: http://g.recordit.co/iTbXdeNprB.gif
Here is how the model appears in glTF Viewer. The arms-out-wide is the armature's default pose. Animated gif: http://g.recordit.co/sgaKQBFXqc.gif
I am hoping someone can point to the obvious mistake I've made. I have used the default options in the glTF exporter - I can't see anything obvious in there.