I would like to be able to dynamically parent and unparent an object to another object so that I can freely animate the parented object while it is not dynamically parented. Is their a way to do this in Blender?

  • $\begingroup$ You can animate a child-parent constrain. Is that what you need? $\endgroup$ – Carlo Dec 8 '19 at 18:49
  • $\begingroup$ I did not want to use the Child Of constraint as I need to first parent a hat to a head which will spin around 180 degrees, and then a hand will remove the hat which means I effectively need 2 child of constraints, however I was not able to make this work. I thought it would be easier if I could just switch on and off a normal object parenting as required of hat parented to head. $\endgroup$ – Franck Louis Dec 8 '19 at 20:05
  • $\begingroup$ See: blender.stackexchange.com/questions/92858/… $\endgroup$ – Ray Mairlot Dec 9 '19 at 1:59

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