I have a creature I was sculpting in 2.8. I must have hit something because the object turned completely black in the solid view viewport. However, when I press alt z the object is shaded correctly but is transparent How can I correct the solid viewport shader? This issue persists if I open and close blender. Attached are screenshots. incorrect viewport(with matcap) correct but transparent(with matcap) incorrect viewport(without matcap)

  • $\begingroup$ one possible fix for this is to uninstall and reinstall blender but I don't want to be doing that over and over $\endgroup$ – Chris Howe Dec 9 '19 at 0:54

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