blender 2.81 I accidentally moved an object and can not undo it. How may I move the object to the world origin, and/or set the location of the object at the center of x, y, or z axes.
You press Shift+S to set your Cursor to World Origin, then you can select your object and press once again Shift+S. This time select Selection to Cursor, which will snap your selected object to the cursor that is now located at the world origin.
To make new objects aligned to the center x, y and z axis, which is essentially at origin, just set the cursor back to origin. Thus new objects will be created there.
For completeness sake, setting the cursor to origin can also be done with the Shift+c shortcut, which avoids the pie-menu.