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How would you set 2 "child Of" constraints on the same object.

I already have a "child Of" constraint on the Hat using the robot hand as target. Because the hat is not parented to the body, it stays stationary when the robot spins 180 degrees on the Z-axis. The hat has a design on one side but because it does not spin with the robot, we cant see the design after the robot has spun around to face the viewer.

My question is is it possible to add a 2nd "child Of" constraint on the Hat and use the robot body as target? How can this be set up?enter image description here

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  • $\begingroup$ Can become really messy if you use more then one "child of" constraint, you would need to weight each constraint and adjust them depending on the situation. I would suggest to look at an Add-on called "Dynamic Parent" $\endgroup$ – Xylvier Dec 8 '19 at 2:13
  • $\begingroup$ I will check it out, but I still would like to be able to do the animation using a standard method without a add-on. $\endgroup$ – Franck Louis Dec 8 '19 at 12:14

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