When the camera is at the white position (the default position when you create a new Blender file), how can I move the camera to the red position, while seeing the same place? I know I can press g to move the camera, but none of the "x", "y", or "z" axis will do this.

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Move on Local Axis

You should double tap the Z key in order to move the camera in its local axis.

So the key sequence is G, Z, Z again.

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    $\begingroup$ .. if the Transform orientation is set to 'Global'. If it's set to anything else, GZZ reverts the orientation to Global... I think I preferred it the old way ... $\endgroup$ – Robin Betts Dec 7 '19 at 21:22

An alternative to grabbing on the local Z axis would be to go into camera view with Num 0, entering View Navigation with Shift + ` (in 2.8+) or Shift + F (in previous versions), then using S to fly backwards.

This has the added benefit of being able to look around with the mouse at the same time and adjust horizontal positioning with A and D, though that may be undesirable if you don't wish to rotate the camera and accidentally move the mouse.


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