the cursor is at world origin, and I want to rotate, move, scale an object, but when I press the rotate/move/scale/ button, the rotate/move/scale center is at the world origin, the object I want to move is far away from world origin, how to set the rotate/move/scale center to be at the center of the object????

blender 2.81

  • $\begingroup$ This is just a question of setting the 'Transform Pivot Point' in the header of the 3D View? $\endgroup$
    – Robin Betts
    Commented Dec 7, 2019 at 20:01

1 Answer 1


The answer is to go to the Object menu, select Transform and then click on Origin to Geometry. This should solve your rotation and scaling problem.

It would also be good to apply scale and rotation to your object. (For the sake of future editing.) You can do this by going to object > apply > scale & rotation.

  • $\begingroup$ where is Origin to Geometry.? $\endgroup$ Commented Dec 7, 2019 at 20:02
  • $\begingroup$ Origin to geometry is in the OBJECT tab $\endgroup$ Commented Dec 7, 2019 at 20:06
  • $\begingroup$ what is object tab? $\endgroup$ Commented Dec 7, 2019 at 20:08
  • $\begingroup$ On the top left. The menu tab next to the add tab. $\endgroup$ Commented Dec 7, 2019 at 20:09
  • $\begingroup$ the center of the transform is still at world origin, and there is a orange dot far away from the object, I can't move the object properly, it won't go to the location I move it to. why this software is so difficult to talk to $\endgroup$ Commented Dec 7, 2019 at 20:11

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