-1
$\begingroup$

the cursor is at world origin, and I want to rotate, move, scale an object, but when I press the rotate/move/scale/ button, the rotate/move/scale center is at the world origin, the object I want to move is far away from world origin, how to set the rotate/move/scale center to be at the center of the object????

blender 2.81

$\endgroup$
  • $\begingroup$ This is just a question of setting the 'Transform Pivot Point' in the header of the 3D View? $\endgroup$ – Robin Betts Dec 7 '19 at 20:01
0
$\begingroup$

The answer is to go to the Object menu, select Transform and then click on Origin to Geometry. This should solve your rotation and scaling problem.

It would also be good to apply scale and rotation to your object. (For the sake of future editing.) You can do this by going to object > apply > scale & rotation.

|improve this answer|||||
$\endgroup$
  • $\begingroup$ where is Origin to Geometry.? $\endgroup$ – blenderisstupid Dec 7 '19 at 20:02
  • $\begingroup$ Origin to geometry is in the OBJECT tab $\endgroup$ – Nate_Sycro27 Dec 7 '19 at 20:06
  • $\begingroup$ what is object tab? $\endgroup$ – blenderisstupid Dec 7 '19 at 20:08
  • $\begingroup$ On the top left. The menu tab next to the add tab. $\endgroup$ – Nate_Sycro27 Dec 7 '19 at 20:09
  • $\begingroup$ the center of the transform is still at world origin, and there is a orange dot far away from the object, I can't move the object properly, it won't go to the location I move it to. why this software is so difficult to talk to $\endgroup$ – blenderisstupid Dec 7 '19 at 20:11

Not the answer you're looking for? Browse other questions tagged or ask your own question.