I am trying to add a decal to a sphere. This question has been asked before, but the answers aren't really helpful. Is there a way that I can apply an Image plane to a sphere using the shrink-wrap modifier, and be able to still animate it on the sphere? I have already tried subdividing the image, and using the shrinkwrap mod., but the result is a distorted image.
-
$\begingroup$ Can you be more specific about how you intend to animate the decal on the sphere? Have you tried already and failed, is there a problem you have encountered? $\endgroup$– MoogDec 7, 2019 at 20:05
-
$\begingroup$ Yes. I tried subdividing the plane, and applying the Shrinkwrap modifier, but the decal becomes distorted when I do so. $\endgroup$– Nate_Sycro27Dec 7, 2019 at 20:08
-
$\begingroup$ It would be helpful to add that information into your question, and also link to the other questions that you found unhelpful so that others reading the question have the same info. $\endgroup$– MoogDec 7, 2019 at 20:11
-
$\begingroup$ blender.stackexchange.com/questions/10741/… $\endgroup$– user1853Dec 7, 2019 at 20:35
-
$\begingroup$ Possible duplicate of: blender.stackexchange.com/questions/84854/… $\endgroup$– user1853Dec 7, 2019 at 20:39
1 Answer
Thank you for your help and time. I actually found the answer to my question on my own. The way to animate the image on the sphere. (Going around the sphere as I intended) is to add a multi-res to the sphere, and to apply the shrink-wrap mod to the plane. Then I set the plane's origin to the center of the sphere so that the image can be moved around the sphere. It will look like it is on the sphere though, and thus solves my problem.
-
$\begingroup$ How to avoid the image from casting shadows on the sphere, if you take a closer look at the edge you will find the shadow $\endgroup$ Feb 19, 2021 at 4:26