So my problem is that I have a character with three animation cycles (Idle, Walking, and Running). When animating, I accidentally placed the character to the right meaning my Location X isn't zero. Now because I want to import the character to Unity, I'm unable to use Delta Transform to correct my mistake. I know that I need to change the animation and set a correct transform on the x-axis for all keyframes but I don't know how. What should I do?