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So my problem is that I have a character with three animation cycles (Idle, Walking, and Running). When animating, I accidentally placed the character to the right meaning my Location X isn't zero. Now because I want to import the character to Unity, I'm unable to use Delta Transform to correct my mistake. I know that I need to change the animation and set a correct transform on the x-axis for all keyframes but I don't know how. What should I do?The Character needs to move 3.8942m to the leftGraph editor

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  • $\begingroup$ Set all X location to 0 in the Graph Editor. $\endgroup$ – FFeller Dec 7 '19 at 17:21
  • $\begingroup$ I forgot to mention that I only have an imported fbx file. That means that for some reason I'm not able to change keyframes in the graph editor. $\endgroup$ – Cosme Schuenemann Dec 7 '19 at 17:31
  • $\begingroup$ Try to zoom in the graph editor (hold ctrl+mmb and move the mouse up, or hit the numpad del). I can see the 5000 and the 10000 on the scale and it's not a good sign. $\endgroup$ – FFeller Dec 7 '19 at 20:00
  • $\begingroup$ I zoomed into the graph editor but there are no visible keyframes. Is there a way I can maybe edit the keyframes in Unity? $\endgroup$ – Cosme Schuenemann Dec 8 '19 at 10:44
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    $\begingroup$ Thank you so much! This workaround is working perfectly even in Unity. For some reason I did not find this trick anywhere else but I recommend this to anyone stuck with a similar problem. $\endgroup$ – Cosme Schuenemann Dec 11 '19 at 15:57

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