I am trying to dissolve a texture. This should actually be a quite easy effect however I am not able to let the particles fade out individually and scale them at the same time.
In my example I am using a particle system and an explode modifier with the life attribute checked and a simple blend texture scaling the particles over time.
In this tutorial https://youtu.be/gD8qlNdEt6E?t=1390 a uv texture on the explode modifiert is being used but I can't get it to work when recreating it in Blender 2.8
How would one create a dissolve effect with scaling & fading of the particles of a plane with a texutre applied to it?