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I try to rotate a face, but the original form is deformed. Please view attached blend file for more details.

enter image description here https://1drv.ms/u/s!AuAcyL2kNiCPg7l0Vk7C-Vl4Bo0FKg?e=LdeKBM

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Your issue comes from Scale transformation that is set to x=5 y=3 z=1 now.

enter image description here

To fix the issue go to Object > Apply and choose Scale...

enter image description here

... scale transformation become to x=1 y=1 z=1 ... issue is gone. For more info see Manual.

enter image description here

Quite important is to understand transformation hierarchy. Modifiers are calculated first, object transforms after that. It means your Solidify modifier extrudes a thickness and after that is calculated Scale transformation on object. Since your object is scaled x=5 y=3 z=1, result is squeezed object.

It's always recommended to Apply Transformations to an object before using modifiers and armatures to avoid strange behaviour.

If you will have a default plane (dimension 2x2), you scaled to 2 (= dimension 4x4), than you add Solidify modifier with Thickness set to 1m ... object appears in a scene with "Dimension" 4x4x2 and not 1, because modifier is calculated before object transformation (like Scale) setup.

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  • $\begingroup$ if the answer solved your issue, consider click a check mark next to the answer, so others with similar issue can see it was solved (easier from a list of Question). $\endgroup$ – vklidu Dec 7 '19 at 10:02
  • $\begingroup$ i first time try Blender. can you give me step by step. $\endgroup$ – Travis Dec 7 '19 at 14:50
  • $\begingroup$ I adjust my answer. Object transform info (like Scale) you can find in 3D editor > Properties (Side) panel (N) or in Properties editor > Object label. $\endgroup$ – vklidu Dec 7 '19 at 16:22
  • $\begingroup$ Thank. I did it. Happy weekend vklidu $\endgroup$ – Travis Dec 8 '19 at 3:02

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