Some plane-objects are being displayed in the background while being in front. Is this a bug or am i missing something Eevee-specific?
All the plane objects were joined while uv-projecting from top-ortho view with bounds, so they have overlapping uvs. Maybe this has something to do with it, because i never had this behavior in any other case.
edit: It has something to do with all the parts having the same material. With different materials the error doesn't occur, but i would prefer to not manually create different materials for all the parts in this workflow.
edit2: I recognized that the AddOn "import image as plane" by default sets the material to "alpha blend", what was the reason for the "overlapping". (Is there a possibility to remove the overlapping while keeping alpha blend, just in case?)