Some plane-objects are being displayed in the background while being in front. Is this a bug or am i missing something Eevee-specific?

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All the plane objects were joined while uv-projecting from top-ortho view with bounds, so they have overlapping uvs. Maybe this has something to do with it, because i never had this behavior in any other case.

edit: It has something to do with all the parts having the same material. With different materials the error doesn't occur, but i would prefer to not manually create different materials for all the parts in this workflow.

edit2: I recognized that the AddOn "import image as plane" by default sets the material to "alpha blend", what was the reason for the "overlapping". (Is there a possibility to remove the overlapping while keeping alpha blend, just in case?)

Win7, Blender 2.81

  • $\begingroup$ it has to do with the blend modes. make sure all objects are on opaque and not on alpha blend or alpha hashed. $\endgroup$ – Sylvain Jan 16 at 15:30

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