I would like to know if there is a way to move a portion of the sculpture "downwards", like smooshing it so it can be more at the same level of it's surroundings, but preserving its outlines and main shape, losing the minimal amount of detail.
Like in this simple example of an eyeball, the iris is with too high elevation:
I could use the grab brush from different angles pushing it downwards, but it seems inefficient...
Maybe the best way of doing this is in edit mode then?
I know this example doesn't have much detail and would be faster making it from scratch, but I would like to know: what is the best workflow in cases like this? Is there a nice technique to squash things?