Using Blender 2.81, is there a way to make dynamic particle hair fall and hang like in real life, affected by gravity?
I have made a scalp with hair and combed it how I want it. If I then enable Hair Dynamics and rotate the scalp 40 degrees, the hair will also rotate 40 degrees and stay that way (after jiggling a bit, back to it's combed state). But in reality, the hair should keep hanging straight down due to gravity even when the scalp is rotated.
Is there a way to achieve this effect?