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I have a rigged and posed character. I wish to project its UVs from camera to fit the current scene camera. However, when I do this, it projects them as if it was not posed. In order to get a projection of the current UVs, I would have to apply the armature. I can do it as a shape key and then project the UVs, but this is a lot of extra steps.

Is there a way to project UVs from camera while taking armatures and deform modifiers into account?

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