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I have a simple volumetrics setup for a nebula-esque scene. Now, the render has to loop, so I used multiple boxes with the same noise textures in them. In Eevee, this works great, but in cycles, each box has a weird shadow where they intersect.

Cycles: Cycles, outside perspective

Cycles, inside perspective

Eevee: Eevee, outside perspective

Eevee, inside perspective

Shadows are off on the lights.

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