I am quite familiar with Blender (V2.81) and now I am starting to experiment with procedural material, made in the material node editor.

Now, I know that I can assign different materials to single faces of my object. So a cube, up to 6 different materials (one for each surface).

But, is there any way to reuse that procedural material to paint on an object? I really would like to use different procedural materials to blend together without using Image Textures (pixel graphics).


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.